141 lines
5.1 KiB
JavaScript
141 lines
5.1 KiB
JavaScript
import { createServer } from "node:http";
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import next from "next";
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import { Server } from "socket.io";
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const dev = process.env.NODE_ENV !== "production";
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const hostname = "localhost";
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const port = 3000;
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// when using middleware `hostname` and `port` must be provided below
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const app = next({ dev, hostname, port });
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const handler = app.getRequestHandler();
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let active_rooms = {}
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function findUserBySocketId(roomId, socketId){
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let ans = null
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active_rooms[roomId].users.forEach((player, index) => {
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if(player.id == socketId){
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ans = index
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}
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})
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return ans
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}
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function findUserByBrowserId(roomId, browserId){
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let ans = null
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active_rooms[roomId].users.forEach((player, index) => {
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if(player.browserId == browserId){
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ans = index
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}
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})
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return ans
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}
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function removeUnusedRoom(roomId){
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let removeRoom = true
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active_rooms[roomId].users.forEach((player) => {
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if(player.connected == true){
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removeRoom = false
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}
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})
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if(removeRoom){
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delete active_rooms[roomId]
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}
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}
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app.prepare().then(() => {
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const httpServer = createServer(handler);
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const io = new Server(httpServer);
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io.on("connection", (socket) => {
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console.log("User connected " + socket.id)
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socket.on('room_connect', (params) => {
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// IF ROOM DOESN'T EXISTS
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if(!Object.keys(active_rooms).includes(params.id)){
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console.log("First person joined " + params.id + " ! " + params.name + " is owner.")
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active_rooms[params.id] = { gameStarted: false, users: [{id: socket.id, name: params.name, avatar: params.avatar, browserId: params.browserId, connected: true, role: "owner", vote: ""}]}
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socket.emit("room_joined", {"room_users": active_rooms[params.id].users, role: "owner"})
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}
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// IF ROOM EXISTS
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else {
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let userIndexByBrowserId = findUserByBrowserId(params.id, params.browserId)
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// IF USER ALREADY CONNECTED
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if(userIndexByBrowserId != null) {
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active_rooms[params.id].users[userIndexByBrowserId].connected = true
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active_rooms[params.id].users[userIndexByBrowserId].id = socket.id
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socket.emit("room_joined", {"room_users": active_rooms[params.id].users, role: active_rooms[params.id].users[userIndexByBrowserId].role})
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if(active_rooms[params.id].gameStarted){
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socket.emit("start_game",{possibleChoice: active_rooms[params.id].possibleChoice, question: active_rooms[params.id].question, questionNbr: active_rooms[params.id].questionNbr, duration: 15})
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}
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}
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// IF USER DIDN'T CONNECT ONCE
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else {
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socket.to(params.id).emit("new_player",{"id": socket.id, "name": params.name, avatar: params.avatar, browserId: params.browserId, connected: true, role: "player"})
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active_rooms[params.id].users.push({id: socket.id, name: params.name, avatar: params.avatar, browserId: params.browserId, connected: true, role: "player", vote: ""})
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socket.emit("room_joined", {"room_users": active_rooms[params.id].users, role: "player"})
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console.log("New person joined " + params.id + " ! " + params.name + " is player.")
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}
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}
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socket.join(params.id)
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})
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socket.on("start_game", (params) => {
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active_rooms[params.roomId].question = params.question
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active_rooms[params.roomId].questionNbr = 1
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active_rooms[params.roomId].possibleChoice = params.possibleChoice
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active_rooms[params.roomId].duration = params.duration
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active_rooms[params.roomId].gameStarted = true
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socket.to(params.roomId).emit("start_game",{possibleChoice: params.possibleChoice, question: params.question, questionNbr: 1, duration: params.duration})
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})
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socket.on("reset_game", (params) => {
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socket.to(params.roomId).emit("reset_game")
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})
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socket.on("next_question", (params) => {
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active_rooms[params.roomId].question = params.question
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active_rooms[params.roomId].questionNbr += 1
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active_rooms[params.roomId].possibleChoice = params.possibleChoice
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active_rooms[params.roomId].duration = params.duration
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socket.to(params.roomId).emit("next_question",{possibleChoice: params.possibleChoice, question: params.question, duration: params.duration})
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})
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socket.on("question_reply", (params) => {
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socket.to(params.roomId).emit("question_reply", params.data)
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})
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socket.on("player_choice", (params) => {
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console.log(params)
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socket.to(params.roomId).emit("player_choice", {choice: params.choice, player: params.player})
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})
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socket.on("disconnecting", (reason) => {
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for (const room of socket.rooms) {
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if (room !== socket.id) {
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let roomUserIndex = findUserBySocketId(room, socket.id)
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if(roomUserIndex != null){
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active_rooms[room].users[roomUserIndex].connected = false
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socket.to(room).emit("player_disconnected")
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removeUnusedRoom(room)
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}
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}
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}
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})
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// ...
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});
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httpServer
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.once("error", (err) => {
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console.error(err);
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process.exit(1);
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})
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.listen(port, () => {
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console.log(`> Ready on http://${hostname}:${port}`);
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});
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});
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