Tapage/server.mjs

128 lines
4.8 KiB
JavaScript

import { createServer } from "node:http";
import next from "next";
import { Server } from "socket.io";
const dev = process.env.NODE_ENV !== "production";
const hostname = "localhost";
const port = 3000;
// when using middleware `hostname` and `port` must be provided below
const app = next({ dev, hostname, port });
const handler = app.getRequestHandler();
let active_rooms = {}
function findUserBySocketId(roomId, socketId){
let ans = null
active_rooms[roomId].users.forEach((player, index) => {
if(player.id == socketId){
ans = index
}
})
return ans
}
function findUserByBrowserId(roomId, browserId){
let ans = null
active_rooms[roomId].users.forEach((player, index) => {
if(player.browserId == browserId){
ans = index
}
})
return ans
}
function removeUnusedRoom(roomId){
let removeRoom = true
active_rooms[roomId].users.forEach((player) => {
if(player.connected == true){
removeRoom = false
}
})
if(removeRoom){
delete active_rooms[roomId]
}
}
app.prepare().then(() => {
const httpServer = createServer(handler);
const io = new Server(httpServer);
io.on("connection", (socket) => {
console.log("User connected " + socket.id)
socket.on('room_connect', (params) => {
if(!Object.keys(active_rooms).includes(params.id)){
console.log("First person joined " + params.id + " ! " + params.name + " is owner.")
active_rooms[params.id] = { users: [{id: socket.id, name: params.name, avatar: params.avatar, browserId: params.browserId, connected: true, role: "owner", vote: ""}]}
socket.emit("room_joined", {"room_users": active_rooms[params.id].users, role: "owner"})
} else {
let userIndexByBrowserId = findUserByBrowserId(params.id, params.browserId)
if(userIndexByBrowserId != null) {
active_rooms[params.id].users[userIndexByBrowserId].connected = true
active_rooms[params.id].users[userIndexByBrowserId].id = socket.id
socket.emit("room_joined", {"room_users": active_rooms[params.id].users, role: active_rooms[params.id].users[userIndexByBrowserId].role})
socket.emit("start_game",{possibleChoice: active_rooms[params.id].possibleChoice, question: active_rooms[params.id].question, questionNbr: active_rooms[params.id].questionNbr, duration: 15})
} else {
socket.to(params.id).emit("new_player",{"id": socket.id, "name": params.name, avatar: params.avatar, browserId: params.browserId, connected: true, role: "player"})
active_rooms[params.id].users.push({id: socket.id, name: params.name, avatar: params.avatar, browserId: params.browserId, connected: true, role: "player", vote: ""})
socket.emit("room_joined", {"room_users": active_rooms[params.id].users, role: "player"})
console.log("New person joined " + params.id + " ! " + params.name + " is player.")
}
}
socket.join(params.id)
})
socket.on("start_game", (params) => {
active_rooms[params.roomId].question = params.question
active_rooms[params.roomId].questionNbr = 1
active_rooms[params.roomId].possibleChoice = params.possibleChoice
active_rooms[params.roomId].duration = params.duration
socket.to(params.roomId).emit("start_game",{possibleChoice: params.possibleChoice, question: params.question, questionNbr: 1, duration: params.duration})
})
socket.on("reset_game", (params) => {
socket.to(params.roomId).emit("reset_game")
})
socket.on("next_question", (params) => {
active_rooms[params.roomId].question = params.question
active_rooms[params.roomId].questionNbr += 1
active_rooms[params.roomId].possibleChoice = params.possibleChoice
active_rooms[params.roomId].duration = params.duration
socket.to(params.roomId).emit("next_question",{possibleChoice: params.possibleChoice, question: params.question, duration: params.duration})
})
socket.on("question_reply", (params) => {
socket.to(params.roomId).emit("question_reply", params.data)
})
socket.on("player_choice", (params) => {
console.log(params)
socket.to(params.roomId).emit("player_choice", {choice: params.choice, player: params.player})
})
socket.on("disconnecting", (reason) => {
for (const room of socket.rooms) {
if (room !== socket.id) {
let roomUserIndex = findUserBySocketId(room, socket.id)
if(roomUserIndex != null){
active_rooms[room].users[roomUserIndex].connected = false
socket.to(room).emit("player_disconnected")
removeUnusedRoom(room)
}
}
}
})
// ...
});
httpServer
.once("error", (err) => {
console.error(err);
process.exit(1);
})
.listen(port, () => {
console.log(`> Ready on http://${hostname}:${port}`);
});
});