377 lines
15 KiB
TypeScript
377 lines
15 KiB
TypeScript
'use client'
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import { useState, useEffect, useRef } from 'react'
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import Image from 'next/image'
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import { Socket, io } from "socket.io-client"
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import { getRandomQuestion, playModes } from "./questions"
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import { IconCrown, IconPhotoUp, IconCamera } from "@tabler/icons-react"
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import { defaultAvatarImage } from '../avatarImage'
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import { resizeBase64Image, getBase64OfImage } from '../utils'
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import ModeCard from '@/components/modeCard'
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import EditCustomQuestions from '@/components/editCustomQuestions'
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import Webcam from 'react-webcam'
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import { PlayerChoice } from '@/utils/types'
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interface roomProps {
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params: {
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id: string;
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};
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}
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export default function GameRoom({ params }: roomProps) {
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const [isConnected, setIsConnected] = useState<boolean>(false)
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const [forceUpdate, setForceUpdate] = useState<number>(0)
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const [role, setRole] = useState<string|null>("")
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const [name, setName] = useState<string|null>("")
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const [avatar, setAvatar] = useState<string|null>(defaultAvatarImage)
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const [browserId, setBrowserId] = useState<string|null>("")
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const [gameStarted, setGameStarted] = useState<boolean|null>(false)
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const [gameEnded, setGameEnded] = useState<boolean|null>(false)
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const [questionReply, setQuestionReply] = useState<any>({})
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const [questionDisplayed, setQuestionDisplayed] = useState<any|null>({})
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const [possibleChoice, setPossibleChoice] = useState<PlayerChoice[]>([])
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const [totalVotes, setTotalVotes] = useState<number>(0)
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const [choice, setChoice] = useState<string|null>("")
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const [countdown, setCountdown] = useState<number>(0)
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const [players, setPlayers] = useState<any[]>([])
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const [questionNbr, setQuestionNbr] = useState<number>(0)
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const [questionAlreadyDone, setQuestionAlreadyDone] = useState<any[]>([])
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const [selectedMode, setSelectedMode] = useState<number>(0)
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const [customQuestions, setCustomQuestions] = useState<any[]|null>([])
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const socketRef = useRef<Socket>() // eslint-disable-line
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const inputPhotoRef = useRef<any>()
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const editCustomQuestionsRef = useRef<any>()
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const duration = 15
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const questionLimit = 10
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const { id } = params
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const roomNameDisplay = id.substring(0,3) + " " + id.substring(3,6)
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useEffect(() => {
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const localName = localStorage.getItem('name')
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setName(localName)
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const localAvatar = localStorage.getItem('avatar')
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setAvatar(localAvatar)
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const localBrowserId = localStorage.getItem("browserId")
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setBrowserId(localBrowserId)
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const localCustomQuestionsString = localStorage.getItem("customQuestions")
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const localCustomQuestions = JSON.parse(localCustomQuestionsString != null ? localCustomQuestionsString : "")
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setCustomQuestions(localCustomQuestions == null ? [] : localCustomQuestions)
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// Listen for incoming setMessages
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socketRef.current = io("ws://localhost:3000");
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socketRef.current!.on("connect", () => {
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setIsConnected(true)
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socketRef.current!.emit('room_connect', {id: id, name: localName, avatar: localAvatar, browserId: localBrowserId})
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});
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socketRef.current!.on("new_player", (params) => {
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setPlayers(oldPlayers => [...oldPlayers, params])
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})
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socketRef.current!.on("start_game", (params) => {
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setQuestionNbr(params.questionNbr)
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setGameStarted(true)
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setQuestionDisplayed(params.question)
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setPossibleChoice(params.possibleChoice)
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setCountdown(params.duration)
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})
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socketRef.current!.on("next_question", (params) => {
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setQuestionNbr(oldQ => oldQ + 1)
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setChoice("")
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setQuestionDisplayed(params.question)
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setPossibleChoice(params.possibleChoice)
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setCountdown(params.duration)
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setTotalVotes(0)
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})
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socketRef.current!.on("question_reply", (params) => {
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console.log(params)
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setQuestionReply(params)
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})
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socketRef.current!.on("reset_game", (params) => {
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setGameStarted(false)
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setCountdown(0)
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setPossibleChoice([])
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setQuestionDisplayed("")
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setChoice("")
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setQuestionNbr(0)
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setTotalVotes(0)
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})
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socketRef.current!.on("room_joined", (params) => {
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setPlayers(params.room_users)
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setRole(params.role)
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})
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// Clean up the socket connection on unmount
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return () => {
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socketRef.current!.disconnect();
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};
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}, []);
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function forceUpdateFunc(){
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setForceUpdate(fu => fu + 1)
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}
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useEffect(() => {
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const eventListener = (params: any) => {
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setTotalVotes(oldTotal => oldTotal += 1)
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console.log(params)
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let temp_possibleChoice = possibleChoice
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temp_possibleChoice!.forEach((playerChoice) => {
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if(playerChoice.name == params.choice) {
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playerChoice.nbrVotes += 1
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}
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})
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forceUpdateFunc()
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};
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socketRef.current!.on("player_choice", eventListener)
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return () => {socketRef.current!.off("player_choice", eventListener)}
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}, [possibleChoice])
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useEffect(() => {
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countdown > 0 && setTimeout(() => setCountdown(countdown - 1), 1000);
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}, [countdown]);
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function getPossibleChoice() {
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let choice1 = Math.floor(Math.random() * players.length)
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console.log(players.length)
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let choice2 = Math.floor(Math.random() * players.length)
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console.log(choice2)
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while(choice2 == choice1){
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choice2 = Math.floor(Math.random() * players.length)
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}
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let playerChoice1 = players[choice1]
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playerChoice1.nbrVotes = 0
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let playerChoice2 = players[choice2]
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playerChoice2.nbrVotes = 0
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return [playerChoice1, playerChoice2]
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}
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function startGame() {
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let possibleChoice = getPossibleChoice()
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let questionObj = getRandomQuestion(playModes[selectedMode], [], customQuestions)
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let question = questionObj.question
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setQuestionAlreadyDone(questionObj.alreadyDone)
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socketRef.current!.emit("start_game", {roomId: id, question: question, possibleChoice: possibleChoice, duration: duration})
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setCountdown(duration)
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setPossibleChoice(possibleChoice)
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setQuestionDisplayed(question)
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setGameStarted(true)
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setQuestionNbr(oldQ => oldQ + 1)
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}
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function nextQuestion() {
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let possibleChoice = getPossibleChoice()
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let questionObj = getRandomQuestion(playModes[selectedMode],questionAlreadyDone, customQuestions)
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let question = questionObj.question
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setQuestionAlreadyDone(questionObj.alreadyDone)
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socketRef.current!.emit("next_question", {roomId: id, question: question, possibleChoice: possibleChoice, duration: duration})
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setCountdown(duration)
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setPossibleChoice(possibleChoice)
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setQuestionDisplayed(question)
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setChoice("")
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setQuestionNbr(oldQ => oldQ + 1)
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setTotalVotes(0)
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}
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function resetGame() {
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socketRef.current!.emit("reset_game", {roomId: id})
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setGameStarted(false)
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setCountdown(0)
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setPossibleChoice([])
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setQuestionDisplayed("")
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setChoice("")
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setQuestionNbr(0)
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setTotalVotes(0)
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}
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function setAndSendChoice(playerName: any) {
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setChoice(playerName)
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setTotalVotes(oldTotal => oldTotal += 1)
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let temp_possibleChoice = possibleChoice
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temp_possibleChoice.forEach((playerChoice) => {
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if(playerChoice.name == playerName) {
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playerChoice.nbrVotes += 1
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}
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})
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setPossibleChoice(temp_possibleChoice)
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socketRef.current!.emit("player_choice", {roomId: id, choice: playerName, player: name})
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}
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function setAndSendPhoto(){
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getBase64OfImage(inputPhotoRef.current!.files[0], (data: any) => resizeBase64Image(data).then((data: any) =>{
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setQuestionReply({photo: data})
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socketRef.current!.emit("question_reply", { roomId: id, data:{photo: data}})
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}))
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}
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function setAndSaveCustomQuestions(data: any){
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setCustomQuestions(data)
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localStorage.setItem("customQuestions", JSON.stringify(data))
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}
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return (
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<main data-theme="cupcake" className="flex min-h-screen flex-col items-center space-y-16 p-4">
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{ !gameStarted &&
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<>
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<div className="flex flex-col">
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<h1 className="text-6xl">{roomNameDisplay}</h1>
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</div>
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<div className="flex flex-col space-y-12">
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{ !isConnected &&
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<p>Connecting to room...</p>
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}
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{ isConnected &&
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<>
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{ role == "owner" &&
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<>
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<div className="flex flex-col space-y-4">
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<h2 className="text-2xl font-bold">Choose game mode</h2>
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<div className="grid grid-cols-3 place-items-center">
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{ playModes.map((mode, index) => {
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return(
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<ModeCard key={index} mode={mode} onChange={() => setSelectedMode(index)} selected={selectedMode === index} />
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)
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})}
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</div>
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</div>
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{ playModes[selectedMode].name == "Custom" &&
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<>
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<EditCustomQuestions dataRef={editCustomQuestionsRef} questionList={customQuestions} setQuestions={(data: any) => setAndSaveCustomQuestions(data)} />
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<button className="btn btn-primary" onClick={() => editCustomQuestionsRef.current!.showModal()}>Edit questions...</button>
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</>
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}
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</>
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}
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<div className="flex flex-col space-y-4">
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<h2 className="text-2xl font-bold">Players</h2>
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{ players.length == 0 &&
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<p>Waiting for players to join...</p>
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}
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{ players.length > 0 &&
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<div className="flex flex-col space-y-16">
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<div className="grid grid-cols-3 gap-4 place-items-center">
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{ players.map((player) => {
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return (
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<>
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<div className="flex flex-col items-center">
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<div className="avatar indicator">
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{player.role == "owner" && <IconCrown className="indicator-item" />}
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<div className="w-16 rounded">
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<Image alt="" src={player.avatar} />
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</div>
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</div>
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<p className="flex flex-row">{player.name}</p>
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</div>
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</>
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)
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})}
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</div>
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{ role == "owner" &&
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<button className="btn btn-primary" onClick={startGame}>Start game</button>
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}
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</div>
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}
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</div>
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</>
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}
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</div>
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</>
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}
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{ gameStarted &&
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<>
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<div className="flex flex-col space-y-4 items-center">
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<h1 className="text-3xl">{questionDisplayed!.text}</h1>
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<span className="indicator-item badge indicator-bottom indicator-center opacity-30">{questionNbr}/{questionLimit}</span>
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</div>
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{ countdown > 0 &&
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<>
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<span className="countdown">
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<span style={{"--value":countdown.toString()} as React.CSSProperties }></span>
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</span>
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<div className="flex flex-row space-x-4">
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{ choice == "" &&
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<>
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{ possibleChoice.map((playerChoice, index) => (
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<button key={index} className="btn btn-primary" disabled={choice != ""} onClick={() => {setAndSendChoice(playerChoice.name)}}>{playerChoice.name}</button>
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))}
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</>
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}
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{ choice != "" &&
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<span>Waiting <span className="loading loading-dots loading-xs"></span></span>
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}
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</div>
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</>
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}
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{ countdown == 0 &&
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<>
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<div className="flex flex-row space-x-4">
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{ possibleChoice.map((playerChoice, index) => {
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console.log(totalVotes)
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console.log(playerChoice.nbrVotes / totalVotes)
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let percent = Math.floor((playerChoice.nbrVotes / totalVotes) * 100)
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return (
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<div key={index} className="flex items-center space-y-4 flex-col">
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<div className="radial-progress text-primary" style={{ "--value": percent } as React.CSSProperties} role="progressbar">
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{percent}%
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</div>
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<h1>{playerChoice.name}</h1>
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</div>
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)})}
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</div>
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{ (questionDisplayed.type == "photo" && possibleChoice.sort((a,b) => b.nbrVotes - a.nbrVotes)[0].browserId == browserId) &&
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<>
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{ questionReply.photo == undefined &&
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<div className="flex flex-col items-center space-y-4">
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<span className="text-xl">À toi d'envoyer une photo !</span>
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<input type="file" ref={inputPhotoRef} onChange={setAndSendPhoto} className="hidden" />
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<div className="flex flex-row space-x-4">
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<button className="btn btn-primary" onClick={() => inputPhotoRef.current!.click()}><IconPhotoUp /></button>
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</div>
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</div>
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}
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{ questionReply.photo != undefined &&
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<div>
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<Image alt="" src={questionReply.photo} />
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<span className="text-zinc-500">Photo received from {possibleChoice.sort((a,b) => b.nbrVotes - a.nbrVotes)[0].name}...</span>
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</div>
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}
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</>
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}
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{ (questionDisplayed.type == "photo" && possibleChoice.sort((a,b) => b.nbrVotes - a.nbrVotes)[0].browserId != browserId) &&
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<>
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{ questionReply.photo == undefined &&
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<div>
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<span className="text-zinc-500">Waiting for {possibleChoice.sort((a,b) => b.nbrVotes - a.nbrVotes)[0].name}...</span>
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</div>
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}
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{ questionReply.photo != undefined &&
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<div>
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<Image alt="" src={questionReply.photo} />
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<span className="text-zinc-500">Photo received from {possibleChoice.sort((a,b) => b.nbrVotes - a.nbrVotes)[0].name}...</span>
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</div>
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}
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</>
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}
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{ (role == "owner" && questionNbr < questionLimit) &&
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<button className="btn btn-primary" onClick={nextQuestion}>Next question</button>
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}
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{ (role == "owner" && questionNbr == questionLimit) &&
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<button className="btn btn-primary" onClick={resetGame}>Replay</button>
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}
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</>
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}
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</>
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}
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</main>
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);
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}
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