Add persistence of connection
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parent
012caef506
commit
cbd500e13b
4 changed files with 126 additions and 9 deletions
75
server.mjs
75
server.mjs
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@ -11,6 +11,38 @@ const handler = app.getRequestHandler();
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let active_rooms = {}
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function findUserBySocketId(roomId, socketId){
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let ans = null
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active_rooms[roomId].users.forEach((player, index) => {
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if(player.id == socketId){
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ans = index
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}
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})
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return ans
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}
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function findUserByBrowserId(roomId, browserId){
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let ans = null
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active_rooms[roomId].users.forEach((player, index) => {
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if(player.browserId == browserId){
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ans = index
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}
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})
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return ans
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}
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function removeUnusedRoom(roomId){
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let removeRoom = true
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active_rooms[roomId].users.forEach((player) => {
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if(player.connected == true){
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removeRoom = false
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}
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})
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if(removeRoom){
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delete active_rooms[roomId]
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}
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}
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app.prepare().then(() => {
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const httpServer = createServer(handler);
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@ -22,19 +54,31 @@ app.prepare().then(() => {
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socket.on('room_connect', (params) => {
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if(!Object.keys(active_rooms).includes(params.id)){
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console.log("First person joined " + params.id + " ! " + params.name + " is owner.")
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active_rooms[params.id] = [{id: socket.id, name: params.name, avatar: params.avatar, role: "owner", vote: ""}]
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socket.emit("room_joined", {"room_users": active_rooms[params.id], "role": "owner"})
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active_rooms[params.id] = { users: [{id: socket.id, name: params.name, avatar: params.avatar, browserId: params.browserId, connected: true, role: "owner", vote: ""}]}
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socket.emit("room_joined", {"room_users": active_rooms[params.id].users, role: "owner"})
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} else {
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socket.to(params.id).emit("new_player",{"id": socket.id, "name": params.name, avatar: params.avatar, role: "player"})
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active_rooms[params.id].push({id: socket.id, name: params.name, avatar: params.avatar, role: "player", vote: ""})
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socket.emit("room_joined", {"room_users": active_rooms[params.id], role: "player"})
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console.log("New person joined " + params.id + " ! " + params.name + " is player.")
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let userIndexByBrowserId = findUserByBrowserId(params.id, params.browserId)
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if(userIndexByBrowserId != null) {
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active_rooms[params.id].users[userIndexByBrowserId].connected = true
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active_rooms[params.id].users[userIndexByBrowserId].id = socket.id
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socket.emit("room_joined", {"room_users": active_rooms[params.id].users, role: active_rooms[params.id].users[userIndexByBrowserId].role})
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socket.emit("start_game",{possibleChoice: active_rooms[params.id].possibleChoice, question: active_rooms[params.id].question, questionNbr: active_rooms[params.id].questionNbr, duration: 15})
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} else {
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socket.to(params.id).emit("new_player",{"id": socket.id, "name": params.name, avatar: params.avatar, browserId: params.browserId, connected: true, role: "player"})
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active_rooms[params.id].users.push({id: socket.id, name: params.name, avatar: params.avatar, browserId: params.browserId, connected: true, role: "player", vote: ""})
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socket.emit("room_joined", {"room_users": active_rooms[params.id].users, role: "player"})
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console.log("New person joined " + params.id + " ! " + params.name + " is player.")
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}
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}
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socket.join(params.id)
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})
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socket.on("start_game", (params) => {
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socket.to(params.roomId).emit("start_game",{possibleChoice: params.possibleChoice, question: params.question, duration: params.duration})
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active_rooms[params.roomId].question = params.question
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active_rooms[params.roomId].questionNbr = 1
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active_rooms[params.roomId].possibleChoice = params.possibleChoice
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active_rooms[params.roomId].duration = params.duration
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socket.to(params.roomId).emit("start_game",{possibleChoice: params.possibleChoice, question: params.question, questionNbr: 1, duration: params.duration})
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})
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socket.on("reset_game", (params) => {
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@ -42,6 +86,10 @@ app.prepare().then(() => {
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})
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socket.on("next_question", (params) => {
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active_rooms[params.roomId].question = params.question
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active_rooms[params.roomId].questionNbr += 1
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active_rooms[params.roomId].possibleChoice = params.possibleChoice
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active_rooms[params.roomId].duration = params.duration
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socket.to(params.roomId).emit("next_question",{possibleChoice: params.possibleChoice, question: params.question, duration: params.duration})
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})
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@ -49,6 +97,19 @@ app.prepare().then(() => {
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console.log(params)
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socket.to(params.roomId).emit("player_choice", {choice: params.choice, player: params.player})
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})
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socket.on("disconnecting", (reason) => {
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for (const room of socket.rooms) {
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if (room !== socket.id) {
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let roomUserIndex = findUserBySocketId(room, socket.id)
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if(roomUserIndex != null){
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active_rooms[room].users[roomUserIndex].connected = false
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socket.to(room).emit("player_disconnected")
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removeUnusedRoom(room)
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}
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}
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}
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})
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// ...
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});
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